Portfolio

Professional Projects

Below is a quick summary of the main professional projects I have been involved in, from newest to oldest. For more detailed information, please contact me directly.

Project Astrid

Logo for Project Astrid with the word 'PROJECT' in black text on an orange background and 'ASTRID' in white text with stylized design elements.

Studio: Splash Damage
Tech: Unreal Blueprint/C++
Genre: First-person PvPvE survival
Platform: NDA

Designed and prototyped game systems in C++ and blueprint.

Unannounced Title

Blurry screenshot of a computer screen displaying a visual programming interface with colored code, nodes, and connecting lines.

Studio: Splash Damage
Tech: Unreal Blueprint/C++
Genre: First-person single player action
Platform: PC

Prototyped destruction mechanics in C++ & blueprint, and mission scripting solution.

Wardogs

Logo for the game 'Wardogs' on a dark background.

Studio: Splash Damage (Co-dev with Bulkhead)
Tech: Unreal Blueprint/C++
Genre: First-person multiplayer military simulation
Platform: PC

Design lead for feature team (feature under NDA). Worked in C++ and Blueprint. Organised play-tests and feedback sessions. Actively managed road-maps, task assignments, etc.

Transformers Reactivate

Post-apocalyptic cityscape with destroyed buildings and a giant robot, featuring the New York City skyline in ruins, a giant destroyed Statue of Liberty's head, and a sunset sky. The image promotes the movie 'Transformers: Reactivate'.

Studio: Splash Damage
Tech: Unreal Blueprint/C++
Genre: Third-person co-op action
Platform: Multiple

Designed and implemented procedural mission generation system, mission scripting tools & mission content. Managed and mentored junior developers.

Gamecraft

Cover of a game or craft book titled 'GameCraft', featuring gaming and crafting icons such as a tree, robot, rocket, train, and building blocks, with a background of a collage of game scenes and a banner that says 'Play Games or Craft Your Own' and 'Early Access.'

Studio: Freejam
Tech: Unity C#
Genre: Multiplayer building & physics sandbox & UCG platform
Platform: PC

Lead engineering team. Worked directly on integration with Steamworks services & multiplayer networking implementation in C# and C++.

Robocraft Infinity

Artwork from the game RoboCraft Infinity featuring various robotic vehicles and flying machines in a sci-fi setting, with the game's logo at the top. Xbox logo in the bottom left corner.

Studio: Freejam
Tech: Unity C#
Genre: Third-person Vehicular PvP & PvE arena & building sandbox
Platform: Xbox

Lead engineering team porting Robocraft to Xbox platform in C# using IL2CPP, including redesigning 3Cs & UI/UX for console.

Robocraft

Cover art for Robocraft 1.0 featuring various robotic vehicles and drones against an orange background with the title and tagline 'Build Drive Fight'.

Studio: Freejam
Tech: Unity C#
Genre: Third-person vehicular PvP & PvE arena & building sandbox
Platform: PC

Designed and programmed gameplay, UI & online services in C#. Managed and maintained live services and databases.

Transformers Universe

Transformers: Universe logo with silver and purple text on a black background.

Studio: Jagex
Tech: Unity C#, Lua
Genre: Third-person team-based PvP & PvE brawler
Platform: PC

Designed and scripted weapons, game modes, gameplay systems & content scripting tools, including tutorial scripting in C#. Managed gameplay programming team.

Stellar Dawn

Cover image for the game Stellar Dawn featuring a space scene with comets and planets.

Studio: Jagex
Tech: In-house (Runetech)
Genre: Third-person Sci-Fi MMORPG
Platform: PC

Designed and scripted quest content, storylines, and combat & progression systems.

Game Jams

I have enjoyed participating in a small number of game jams with my wife Jess, under the moniker “Team Brewnicorn”

Go Fish

Colorful illustration of two orange fish with big eyes, surrounded by blue water, with the words "Go Fish!" in bold, orange and yellow letters.

Submission to the Something Awful Game Dev Challenge X “Critical Omission” in 2015

https://rhillion.itch.io/go-fish

Duckie Daycare

Title screen for a game called Duckie Daycare, showing a pond with ducks and several children named Gwen, Ebert, Archie, Lucas, and Lucy in a woodland setting.

Submission to the Dogpit Virtual Pet Jam in 2022

https://lysaara.itch.io/duckie-daycare

Liminal Dream 0.1

A digital art scene depicting a city street at sunset in a pixel art style, with a vibrant purple sky, the text 'LIMINAL DREAM 0.1', and a logo of a unicorn with the words 'TEAM DREAMCON'.

Submission to the Dogpit VaporJam in 2021

https://lysaara.itch.io/liminal-dream-01

Dark Dealings

Book cover titled "Dark Dealings" with dark, ominous background and a shadowy figure partially visible in the background.

Submission to the Dogpit Jam XII “The Odds Are Good” in 2023

https://lysaara.itch.io/dark-dealings